AI Insights · Timothy · July 2021
Top 5 Superhero Games on iOS in Chile for Q2 2021
Explore the performance of the top 5 superhero games on iOS in Chile during Q2 2021, based on weekly downloads, revenue, and active users.
During the second quarter of 2021, the top 5 superhero games on iOS in Chile demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users.
MHA: The Strongest Hero from Crunchyroll Games, LLC had notable activity following its release in mid-May. Weekly revenue peaked at around $3.2K in the week of May 24 but saw a decline to approximately $1.1K by the end of June. Downloads started strong with 3.5K in the week of May 17 and dropped to about 649 by the end of the quarter. Active users peaked at 3.4K in late May but dipped to 2K by the end of June.
Heroes Inc!, published by Lion Studios, experienced modest revenue, peaking at $39 in the week of May 17 and tapering off to $1 by the end of June. Downloads varied, starting at 1.6K in late March, dipping to 182 by late April, then stabilizing around 466 by the end of June. Active users followed a similar pattern, peaking at 2.1K in late March and gradually declining to 1.4K by the end of June.
Miraculous Ladybug & Cat Noir from Crazy Labs saw steady weekly revenue, averaging around $170 to $210 throughout the quarter. Downloads were highest in early May at 728 and decreased to 264 by the end of June. Active users saw a peak of 3.6K in early May, followed by a gradual decline to 2.2K by the end of June.
The Superhero League, also from Lion Studios, had minor revenue, peaking at $13 in both mid-June and the end of June. Downloads started at 978 in early May, dipped to 434 in early June, then increased to 659 by the end of the month. Active users showed growth from 951 in early May to 2.2K by the end of June.
Marvel Contest of Champions by Kabam Games, Inc. exhibited strong revenue performance, peaking at $9.9K in the final week of June. Downloads were highest in late April at 557 and decreased to 206 by the end of June. Active users remained relatively stable, averaging around 2.3K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.